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1. Market 'Baskets' - in Player Features and Ideas Discussion [original thread]
This sounds good to me, but I can foresee some problems with market availability. I'm sure we've all experienced the "No orders that match yours" message when we try to buy something just as someone else makes off with it. Earmarking ten different...
- by Reggie Stoneloader - at 2010.12.28 19:59:00
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2. depth charges - in Player Features and Ideas Discussion [original thread]
Anti-cloak measures are called for, in my opinion, but this isn't the way to do it. Here's why: Boosting cloak and then including a module to counter the new version would just make the module a requirement for all fleets, even if the fleet is jus...
- by Reggie Stoneloader - at 2010.09.14 04:04:00
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3. BS class logistics - in Player Features and Ideas Discussion [original thread]
I sure hope you're trolling, Dryson. If so, good on you. I particularly like that "Kronos Hull" bit. Inspired. All the good arguments have been made already. Logi cruisers are ample for any and all sub-capital applications. T1 battleships can do ...
- by Reggie Stoneloader - at 2010.07.12 20:20:00
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4. Lower cost of Awards - in Player Features and Ideas Discussion [original thread]
For smaller, more intimate groups that don't make a lot of money but value the esteem and recognition of their peers, it can be a burden to have to spend a large portion of your income on awards that don't generate any revenue. On the other hand, ...
- by Reggie Stoneloader - at 2010.06.10 02:34:00
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5. How to make gang warfare the norm and fix so much else.. nr. 2 - in Player Features and Ideas Discussion [original thread]
Diminishing returns on EW lead to a cap on effectiveness. If there was a cap on damage output, then it would become possible to tank (or spider tank) the whole world. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.06.07 14:03:00
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6. Reduce the forum posting limit for long-time posters - in Player Features and Ideas Discussion [original thread]
As a rapid-fire post-monger, I support this idea. Although, to be fair, trying to guess at the cooldown of your post has a very EvE feel, like a session change for my browser. Do I MWD for the next post, or hold cloak a few more seconds? =========...
- by Reggie Stoneloader - at 2010.06.06 17:08:00
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7. Ammo cook off - in Player Features and Ideas Discussion [original thread]
I'd say hybrid ammo would have the least payload. A few thousand tons of lead or tungsten in the cargo bay would be unlikely to contribute much to an explosion. And as much as I like the idea of a badly damaged ship's powder magazine erupting, it...
- by Reggie Stoneloader - at 2010.06.04 21:28:00
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8. Decon: Reverse-exploit. (Seriously?) - in Player Features and Ideas Discussion [original thread]
I'm stilling about 70% sure you're trolling here, so I guess that's 7/10 on the troll if it is one, and a big WTF if it isn't. Your theses seem to be as follows: 1. Current game mechanics require that pirates camp either gates or stations in orde...
- by Reggie Stoneloader - at 2010.06.04 03:22:00
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9. Decon: Reverse-exploit. (Seriously?) - in Player Features and Ideas Discussion [original thread]
Is this serious? It doesn't compute at all. In my experience, pirates are the more adaptable members of the EvE community, the ones with the attitude, intelligence and skill to capitalize on opportunities as they are presented. This seems to be a ...
- by Reggie Stoneloader - at 2010.06.03 06:05:00
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10. New class of weapons!!! T3 - in Player Features and Ideas Discussion [original thread]
Originally by: Twotoad And this would work with missiles, projectiles or hybrids.... how? Or were you only thinking about lazors? I used Amarr and energy turrets because it seemed most intuitive, but the weapon system itself needn't be i...
- by Reggie Stoneloader - at 2010.06.02 21:09:00
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11. New class of weapons!!! T3 - in Player Features and Ideas Discussion [original thread]
It's an interesting idea, but I think I'd rather see it work like the link gun from Unreal Tournament games. Have a scripted turret: Without a script, it's a weapon with a low rate of fire and moderate range (50km, perhaps), but with a script fitt...
- by Reggie Stoneloader - at 2010.06.02 06:40:00
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12. Flag Ninja salvagers red if they salvage your npc wrecks on a mission. - in Player Features and Ideas Discussion [original thread]
Originally by: Kel Nissa The OP has the right to post his opinion. So flame somewhere else please. Flame? The OP posted his opinion. His opinion is contrary to the opinion of the majority of players, developers and administrators of EvE...
- by Reggie Stoneloader - at 2010.05.24 21:03:00
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13. Destroyer Overhaul - in Player Features and Ideas Discussion [original thread]
I'd agree that destroyers need attention, but what you describe here seems to be turning them into general-purpose brawlers that fit between T1 frigates and T1 cruisers. AFs already have dibs on that role, and while they need a bit of attention th...
- by Reggie Stoneloader - at 2010.05.20 07:09:00
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14. Manually fire weapons when jammed? - in Player Features and Ideas Discussion [original thread]
Yeah, it seems like it's pretty much a technical impossibility, and it would introduce all the problems with latency that twitch-based games have to contend with. EvE largely avoids lag troubles by streamlining the amount of data that has to flow ...
- by Reggie Stoneloader - at 2010.05.20 06:08:00
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15. T2 Ammo in Faction Launchers - in Player Features and Ideas Discussion [original thread]
Not to mention the fitting efficiency of faction weapons. Additionally, for PvE applications, faction weapons offer higher damage output with vanilla ammo, leading to greater profit margins. Combined with the ability to fit a better tank, faction ...
- by Reggie Stoneloader - at 2010.05.20 06:01:00
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16. Uncharted space - in Player Features and Ideas Discussion [original thread]
I don't really get it. We've got 0.0 space, which has gates, but is largely uninhabited (usually). We have wormhole space, which is 0.0 without stargates or local chat. You suggest procedurally generated 0.0 systems? Would they appear on the map a...
- by Reggie Stoneloader - at 2010.05.17 04:30:00
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17. Ice mining drones - in Player Features and Ideas Discussion [original thread]
If they saw off a chunk and tow it back to the ship, you run the risk of the drone showing up when you don't have enough cargo space for the ice cube and you lose the yield. At least with lasers you know when you'll need the space available. How ...
- by Reggie Stoneloader - at 2010.05.17 04:18:00
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18. attack suicide in security - in Player Features and Ideas Discussion [original thread]
Are you suggesting that accounts be banned for podding in high-sec? ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.05.14 23:03:00
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19. Jukebox: Two little things to improve - in Player Features and Ideas Discussion [original thread]
Sounds good to me, the jukebox needs an update. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.05.14 22:55:00
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20. PvP training - in Player Features and Ideas Discussion [original thread]
This is a bad idea, presented in a confrontational tone. Massively exploitable, ineffective for training, at odds with the philosophy of the game and apparently born out of laziness and cowardice, this proposal is way in the red as far as cost/ben...
- by Reggie Stoneloader - at 2010.05.10 21:33:00
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